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Reality5DVenture Studio & Fund
ENGINEERING RECRUITMENT // CORE TALENT

Build The Post-Human Workforce

We are hiring systems engineers, kernel hackers, world-model researchers, and roboticists to compile the next industrial paradigm.

Layer 01: COMPUTE
Remote / GlobalFull-time

CUDA / Kernel Optimization Engineer

Design and benchmark custom FlashAttention-3, TensorRT-LLM, and speculative decoding kernels targeting NVIDIA H100 clusters. Driving the marginal cost of continuous agentic reasoning toward zero.

Required Skills:
Deep CUDA / C++ / Triton expertiseExperience with vLLM, TensorRT-LLM, or Megatron-LMLow-level GPU profiling (Nsight Systems)
STATUS: ACTIVE INTAKE[ Transmit GitHub / Resume ]
Layer 02: MODEL
San Francisco, CA / RemoteFull-time

Spatial World Model Researcher

Develop multi-dimensional tensor manifolds [X, Y, Z, τ, σ] and spatial diffusion models capable of continuous geometric reasoning, physics simulation, and deterministic tool manipulation.

Required Skills:
PyTorch / JAX distributed trainingExpertise in 3D computer vision, NeRFs, 3D Gaussians, or world modelsStrong mathematical foundations in differential geometry
STATUS: ACTIVE INTAKE[ Transmit GitHub / Resume ]
Layer 03: AGENT
Remote / GlobalFull-time

Multi-Agent Swarm Architect

Architect asynchronous goal-conditioned reasoning DAGs, persistent graph memory layers, and Model Context Protocol (MCP) tool execution engines for 100+ agent swarms.

Required Skills:
Distributed systems in Rust / Python / TypeScriptExperience orchestrating complex multi-agent execution graphsNative understanding of MCP & tool calling reliability
STATUS: ACTIVE INTAKE[ Transmit GitHub / Resume ]
Layer 04: INTERFACE
Remote / GlobalFull-time

Spatial Computing Engineer (EchoSpatial)

Build the volumetric Air Traffic Control cockpit in WebXR and native VisionOS to connect human supervisors with autonomous swarms using gaze vectors and sub-millimeter gesture recognition.

Required Skills:
WebXR / Three.js / WebGL / VisionOSSpatial UI/UX design for real-time telemetry renderingLow-latency WebSockets & gRPC data streaming
STATUS: ACTIVE INTAKE[ Transmit GitHub / Resume ]
Layer 05: REALITY
Hardware Lab / HybridFull-time

Sim-to-Real Robotics Engineer

Build the bridge between agent trajectories and physical robot actuation. Specialize in NVIDIA Isaac Sim domain randomization, kinematic solvers, and low-latency joint actuation loops.

Required Skills:
NVIDIA Isaac Sim / Omniverse / OpenUSDROS2, C++, and robot kinematics (manipulators / AMRs / humanoids)Physical hardware deployment and telemetry streaming
STATUS: ACTIVE INTAKE[ Transmit GitHub / Resume ]

Have Non-Consensus Technical Proof?

Don't see an exact title? If you have written custom kernels, trained world models, or built autonomous swarms, reach out directly.

Transmit Direct Inquiry to Engineering →